1st Edition Catalogue

Conspiracy X - First Edition


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First published in 1995 by New Millennium Entertainment, Conspiracy X was soon reprinted a number of times under the banner of Eden Studios. The original conspiracy with a conspiracy game, this core rulebook includes rules for creating Aegis agents, their cells and much much more. First edition comes with a unique rule set designed to challenge players in their fight against the threats of the Extraterrestrial incursions and supernatural events.  

1st Edition Game Master's Screen


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A must-have reference for 'Conspiracy X', the 'Game Master's Screen' is filled with charts and tables. From test basics to combat and damage to hacking to malfunctions, every reference that a prepared Game Master needs is packed onto a four-panel screen.

Includes a four-panel screen summarising all the key rules for the 1st Edition of Conspiracy X. In addition, the screen comes with a 48-page supplement detailing a complete sample Aegis Cell, along with an introduction adventure pitting the agents against a supernatural threat.

Forsaken Rites - The Supernatural Sourcebook


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They study arcane tomes, perform strange experiments and cast elaborate rituals. These practitioners manipulate arcane energies and achieve wondrous or horrific results. Some practitioners are solitary and secretive, working in dusty bookshops, deserted buildings, or cramped apartments. More than you think operate in state-of-the-art laboratories with substantial budgets. Their machinations affect millions of people, and millions of dollars. The corruptive forces of magic are ever present, however, and many eventually succumb.

An in-depth look at the supernatural in Conspiracy X, including rules for rituals and monstrous beings. New occult organisations are introduced, and the history of magic and Seepage is explored. The supplement rounds out with a complete fast paced adventure pitting the agents against an occultist determined to summon a demon.

Cryptozoology - Dossier of the Unexplained


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These are the mysterious creatures of Cryptozoology: the study of unknown terrestrial lifeforms. We know them as Bigfoot, the Jersey Devil, the Loch Ness Monster, and the Chupacabras. All these and more are revealed herein, including all the information needed to integrate cryptozoological phenomena into your Conspiracy X campaign.

A study into the unknown and unexplained, Cryptozoology includes descriptions of two new organisations for players, a selection of new advantages and disadvantages, as well as a yet more of pulling strings. Unlike other 1st edition supplements, there is no adventure included in Cryptozoology.

The AEGIS Handbook


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Buried deep within the halls of government, a secret conspiracy operates. It siphons cash, resources and personnel for a never-ending series of deadly missions. It cuts through the whitewash that is official policy and scientific fact, and reaches toward a horrifying truth. It fights a silent war against overwhelming enemies.

The AEGIS Handbook explores the inner working of the grand conspiracy. With expanded character generation for its agents, including new skills, training, and traits, it also details new professions and pulling strings. Of interest to the Chronicler, this handbook examines the creation of AEGIS cells and their support.

Shadows of the Mind - The Psi/Int Sourcebook


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For over 50 years, the intelligence community searched for the perfect means to control our thoughts. Scientists tested every drug, pushed hypnosis to its limits and developed mind-bending technologies. They succeeded beyond their expectations.

Exploration of psychics and their powers in Conspiracy X, detailing the secrets behind the government's horrific experiments and their unsavory findings, the Soviet connection that brought a whole new world of discoveries to Aegis, and much more. This supplement includes rules for new psychic powers, while detailing mind control technologies and the descriptions of new and old psychic disciplines.

Exodus - The Saurian Sourcebook


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Those who know them call them Saurians, viscous looking lizard creatures with technology centuries beyond our own. For the moment, they walk among us, hidden within false flesh, barely recognized as their own. Soon more will arrive -- many, many more. Then, the true battle will begin.

The first of a series of supplements exploring the main protagonists in the Conspiracy X universe. Exodus details on the history, culture, biology and psychology of the Saurians, while also providing overviews of the eight ancient clan. It reviews Aegis knowledge of the threat, and introduces the Dreamspeakers, allied Saurians that can recruited into any Aegis Cell. The sourcebook rounds out with a complete adventure.

Atlantis Rising - The Atlantean Sourcebook


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From the dawn of civilization they have walked among us. They have been our kings, our demons, our angels, and our gods. For eons, they have shaped human existence. These are the enigmatic Atlanteans.

This sourcebook details the history of the Atlanteans and their culture, as well as providing an overview of Aegis' knowledge about Atlanteans. It includes rules on using Atlantean nanotechnology and offers 'The Forgotten' as a new player option. The supplement rounds out with a complete adventure that demonstrates the Forgotten in action.

Sub Rosa - The Conspiracy Creation Sourcebook


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Welcome to the twilight world of conspiracies, the world of Sub Rosa. In the shadow of Aegis and Black Book, hundreds of other organizations operate. They have their own agendas, ranging from gaining personal power, to learning more about the supernatural, to forcing the government from power.Whatever your characters think they know about the world of secret conspiracies, they are wrong.

Sub Rosa includes several new conspiracy types, how they operate, who they recruit, and how to play them as part of Aegis, as opponents or as the home conspiracy of the characters. A new character creation process is presented, with many new professions. Finally, the book contains a conspiracy creation section that allows you to create any conspiracy you can imagine.

Nemesis - The Grey Sourcebook


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Thousands have reported seeing flying saucers and little grey aliens. Hundreds have described horrifying abductions and experiments. Most are unable to explain these events. Aegis operatives have been watching and countering Grey activity on Earth for decades, and they are no closer to the truth. The Greys' closest human allies, the Black Book, even remain in the dark.

This supplement introduces the Greys, including detailed history of their civilization, and the secrets behind their program of abduction and experimentation. It expands on the threats sinister Black Book connection and exposes their remarkable psychic technology. It includes new psychic disciplines, as well as meta-humans and 'blue' player character options. It wraps with the scenario 'Grey Matter' in which the players' cell must face this machinations of the Greys' subtle plotting.

The Hand Unseen - The Black Book Sourcebook


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You have been so long associated with covert operations, classified material and undisclosed funding that those in the know call you black book.
If that’s the price of protecting humanity, so be it. You make no apologies or excuses—mankind must prepare for the inevitable showdown with the alien invaders.

The long awaited National Defense Directorate (NDD) Sourcebook. It includes an overview of the organisation’s goals, policies, and departments, in addition to a selection of new professions for NDD characters. For the Chronicler, there is a detailed analysis of specific Black Book programs, information on the group's special operatives, as well as their Dulce base, and a variety of hidden conspiracies within the NDD.

Bodyguard of Lies

A series of adventures and supplemental material for Conspiracy X.

Bodyguard of Lies 1: Psi Wars


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Using nightmares as weapons, the enemy threatens to drive us all mad with terrifying sights and horrific thoughts. Such terrors are all the worse because they do not seem to originate from an outside point, but from one inside our very beings. We did not ask for this war, but we cannot shy away from it. Should we lose this war of thought, we could very well lose our minds.

Bodyguard of Lies: Psi-Wars is the first in a series of module/sourcebooks for the Conspiracy X roleplaying game. It includes a ready-to-run adventure pitting the agents against a terrifying psychological menace, new weapons and vehicles stats, new character professions, skills, trainings and traits, and much more...

Bodyguard of Lies 2: Mokolé


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What is the secret of the Mokolé? Is it part of an alien threat, a supernatural terror, or a long lost species of dinosaur? Is it truly benevolent, or will it rise up and eviscerate those that hunt it? Any that spend time in the bayou feel the eyes of the Mokolé upon them. Those few who hear the nocturnal roars of the beast are changed forever.

This cryptozoological adventure includes conspiracies, aliens, the supernatural and a whole lot more. The sourcebook also contains a short story set in the world of Conspiracy X, new traits, trainings and character Credentials, Alchemy Ritual tradition rules and a new look at skills.

Bodyguard of Lies 3: Synergy


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A routine investigation takes an ominous turn when agents begin to receive information from an unknown benefactor. From the initial receipt of a few letters and photographs, agents are drawn to look into seemingly unrelated events, unerringly pressured forward by strange hints and alarming coincidences.

Bodyguard of Lies 3: Synergy, features a city-hopping investigation into advanced technology, mind-bending drugs and military disappearances. The players must follow a trail of clues using wits more than gunplay. Otherwise, they risk jeopardizing the entire mission and brining unwanted attention their way. The dangers to body and soul are large, but the payoff is potentially huge for Aegis and humankind.